Start broad: describe the music
Bovo generates new, short musical parts as MIDI and WAV. Choose the stem types and take counts in the grid. Below it, set Loop or Passage, 1–8 bars, BPM, meter, key, and chords when they matter. A Loop leads back toward its opening, though the WAV may include a natural tail; a Passage can have an ending or a key change.
The selected stem types already tell Bovo which parts to make. In the musical direction field, describe the style or feel you want:
A useful starting point: [Genre or style] with [one broad feel].
Try one of these broad directions with the stems you selected:
Leave the precise rhythm, notes, voicing, and fills open so the takes can differ. Start with one or two takes per stem; select 2 or 4 for a wider comparison of one part.
For several stems, align BPM, meter, key, and chords where relevant; drums do not need key or chords. Each stem is generated independently. Audition the parts together, choose a combination, then edit the part that needs attention.
Name a sound family or musical job only when a lane contains several choices, such as upright versus 808 bass or a melody versus a solo.
Starting directions
Relaxed jazz with an easy swing.
Expressive cinematic music with a spacious feel.
Soft atmospheric music with a floating feel.
Moody electronic music with a steady pulse.
Warm acoustic music with an intimate feel.
Explore each stem
Piano
Good for: chordal accompaniment and familiar comping feels.
Warm, relaxed jazz accompaniment.
Another piano take with more space.
Guitar
Good for: strummed or picked accompaniment. Name a technique when it is central to the idea.
Warm acoustic jazz with an intimate feel.
Try a fingerpicked version.
808/Bass
Good for: a harmonic foundation with different acoustic, electric, 808, and synth characters. Name the bass family so the writing and sound can match.
Relaxed upright jazz with an easy pulse.
Deep, punchy electronic music with an 808 feel.
Another bass take with a different groove.
Drums
Good for: a recognizable groove family and energy level. Drums use tempo and meter; they do not use key or chords.
Relaxed jazz with a light swing.
Another drum take with more energy.
Chords/Stabs
Good for: short rhythmic chord punctuation and compact riffs.
Punchy electronic music with a spacious groove.
Another take with more space between hits.
Pads
Good for: sustained harmony and atmosphere behind other parts.
Atmospheric cinematic music with a calm feel.
Another pad take with a darker texture.
Arpeggiator
Good for: repeating motion that can sit behind a lead or fill an open arrangement.
Light, flowing electronic music.
Another arpeggio take with a slower pulse.
Melody
Good for: a singable Song, an instrumental Solo, or a compact Jingle. Say which writing job you want.
If you provide English lyrics, the rendered audio is an instrumental guide; the MIDI carries the timed lyric information.
Gentle, singable acoustic song.
Relaxed, expressive jazz solo.
Bright, compact electronic jingle.
Another melody take with a different phrase shape.
Hook/Lead
Good for: a short foreground riff or lead idea that can return.
Bright, uplifting electronic music.
Another hook take with a different rhythm.
FX
Good for: transitions, arrivals, and brief accent gestures. Choose one job first; add another layer after hearing it if needed.
Use the rendered WAV when the exact auditioned FX sound matters. MIDI playback depends on the chosen sound and effects.
A short cinematic tonal rise.
A soft atmospheric swell.
A cinematic entrance impact.
A deep electronic sub drop.
A brief atmospheric echo throw.
Another FX take with a shorter gesture.
How to edit a stem
Select the take you want to change, then paste your request into the edit field. For another batch, open New take instead.
Name the stem and ask for one change. If a request affects only part of the take, name the span too. Musical edits such as range and complexity can generate different notes; mix edits such as gain and reverb can leave the notes in place.
MIDI velocity controls how a note is struck and can change its timbre. Mix level changes the volume of the rendered stem. Exact per-note velocity editing is not a universal Music Agent action; a selected source must expose a suitable performance control. An FX stem is a separate generated part, while reverb on guitar is a mixer effect.
Targeted edits
Give the melody a slightly narrower pitch range. Keep the key and chords.
The musical part may be regenerated; check its actual notes.
Keep the melody between C4 and C5, MIDI notes 60–72.
Use when the selected source exposes pitch bounds; check the MIDI export.
Make the melody’s MIDI note attacks a little softer. Keep its mix level unchanged.
Source dependent. This asks for note touch, not a volume fader change.
Give the melody more contrast between softer and stronger notes.
The source may change velocity or expression; audition the result.
Lower the guitar stem by 2 dB across the whole take.
Static gain change; the notes stay in place.
Gradually raise the pad’s mix level over the last two bars.
Mix automation over the named span.
Add subtle room reverb to the guitar stem. Keep its notes and level unchanged.
Changes the rendered sound; MIDI alone will not reproduce the reverb.
Make the arpeggiator less busy.
Changes the musical pattern; compare the new take.
Give the chord stabs a simpler rhythm. Keep the chords.
Changes the attack pattern.
Move the guitar stem slightly left in the mix.
Pan change; the notes stay in place.
Get useful variations
Start with 2 or 4 takes from the same broad prompt. If they are too similar, change one quality for the next batch:
Once you choose a take, make targeted edits to that take. Leave the first prompt open enough for the takes to differ.
Change one quality
Another take with more space.
Another take with more energy.
Another take with a different groove.
Another take with a darker sound.
Lower its level
Add light room reverb.