Music Agent

Music Agent Prompt Guide

To prompt Bovo Music Agent, choose your stem types and take counts, then describe a genre or style with one broad feel. Set tempo, key, and chords when they matter. Listen to the generated MIDI and WAV parts, then create another take or select a take and request one targeted change. Use the examples below for piano, bass, drums, and other stems.

Working on an existing piece? Add missing parts using your tempo and chord progression.

Start broad: describe the music

Bovo generates new, short musical parts as MIDI and WAV. Choose the stem types and take counts in the grid. Below it, set Loop or Passage, 1–8 bars, BPM, meter, key, and chords when they matter. A Loop leads back toward its opening, though the WAV may include a natural tail; a Passage can have an ending or a key change.

The selected stem types already tell Bovo which parts to make. In the musical direction field, describe the style or feel you want:

A useful starting point: [Genre or style] with [one broad feel].

Try one of these broad directions with the stems you selected:

Leave the precise rhythm, notes, voicing, and fills open so the takes can differ. Start with one or two takes per stem; select 2 or 4 for a wider comparison of one part.

For several stems, align BPM, meter, key, and chords where relevant; drums do not need key or chords. Each stem is generated independently. Audition the parts together, choose a combination, then edit the part that needs attention.

Name a sound family or musical job only when a lane contains several choices, such as upright versus 808 bass or a melody versus a solo.

Starting directions

Jazz

Relaxed jazz with an easy swing.

Cinematic

Expressive cinematic music with a spacious feel.

Atmospheric

Soft atmospheric music with a floating feel.

Electronic

Moody electronic music with a steady pulse.

Acoustic

Warm acoustic music with an intimate feel.

Explore each stem

Piano

Good for: chordal accompaniment and familiar comping feels.

Piano

Warm, relaxed jazz accompaniment.

Explore later

Another piano take with more space.

Guitar

Good for: strummed or picked accompaniment. Name a technique when it is central to the idea.

Guitar

Warm acoustic jazz with an intimate feel.

Explore later

Try a fingerpicked version.

808/Bass

Good for: a harmonic foundation with different acoustic, electric, 808, and synth characters. Name the bass family so the writing and sound can match.

808/Bass

Relaxed upright jazz with an easy pulse.

808/Bass

Deep, punchy electronic music with an 808 feel.

Explore later

Another bass take with a different groove.

Drums

Good for: a recognizable groove family and energy level. Drums use tempo and meter; they do not use key or chords.

Drums

Relaxed jazz with a light swing.

Explore later

Another drum take with more energy.

Chords/Stabs

Good for: short rhythmic chord punctuation and compact riffs.

Chords/Stabs

Punchy electronic music with a spacious groove.

Explore later

Another take with more space between hits.

Pads

Good for: sustained harmony and atmosphere behind other parts.

Pads

Atmospheric cinematic music with a calm feel.

Explore later

Another pad take with a darker texture.

Arpeggiator

Good for: repeating motion that can sit behind a lead or fill an open arrangement.

Arpeggiator

Light, flowing electronic music.

Explore later

Another arpeggio take with a slower pulse.

Melody

Good for: a singable Song, an instrumental Solo, or a compact Jingle. Say which writing job you want.

If you provide English lyrics, the rendered audio is an instrumental guide; the MIDI carries the timed lyric information.

Song

Gentle, singable acoustic song.

Solo

Relaxed, expressive jazz solo.

Jingle

Bright, compact electronic jingle.

Explore later

Another melody take with a different phrase shape.

Hook/Lead

Good for: a short foreground riff or lead idea that can return.

Hook/Lead

Bright, uplifting electronic music.

Explore later

Another hook take with a different rhythm.

FX

Good for: transitions, arrivals, and brief accent gestures. Choose one job first; add another layer after hearing it if needed.

Use the rendered WAV when the exact auditioned FX sound matters. MIDI playback depends on the chosen sound and effects.

Tonal

A short cinematic tonal rise.

Noise/Atmos

A soft atmospheric swell.

Impacts

A cinematic entrance impact.

Sub

A deep electronic sub drop.

Throws

A brief atmospheric echo throw.

Explore later

Another FX take with a shorter gesture.

How to edit a stem

Select the take you want to change, then paste your request into the edit field. For another batch, open New take instead.

Name the stem and ask for one change. If a request affects only part of the take, name the span too. Musical edits such as range and complexity can generate different notes; mix edits such as gain and reverb can leave the notes in place.

MIDI velocity controls how a note is struck and can change its timbre. Mix level changes the volume of the rendered stem. Exact per-note velocity editing is not a universal Music Agent action; a selected source must expose a suitable performance control. An FX stem is a separate generated part, while reverb on guitar is a mixer effect.

Targeted edits

Pitch range

Give the melody a slightly narrower pitch range. Keep the key and chords.

The musical part may be regenerated; check its actual notes.

Exact range

Keep the melody between C4 and C5, MIDI notes 60–72.

Use when the selected source exposes pitch bounds; check the MIDI export.

MIDI velocity

Make the melody’s MIDI note attacks a little softer. Keep its mix level unchanged.

Source dependent. This asks for note touch, not a volume fader change.

Performance dynamics

Give the melody more contrast between softer and stronger notes.

The source may change velocity or expression; audition the result.

Mix level

Lower the guitar stem by 2 dB across the whole take.

Static gain change; the notes stay in place.

Level swell

Gradually raise the pad’s mix level over the last two bars.

Mix automation over the named span.

Mixer effect

Add subtle room reverb to the guitar stem. Keep its notes and level unchanged.

Changes the rendered sound; MIDI alone will not reproduce the reverb.

Note density

Make the arpeggiator less busy.

Changes the musical pattern; compare the new take.

Rhythmic complexity

Give the chord stabs a simpler rhythm. Keep the chords.

Changes the attack pattern.

Stereo position

Move the guitar stem slightly left in the mix.

Pan change; the notes stay in place.

Get useful variations

Start with 2 or 4 takes from the same broad prompt. If they are too similar, change one quality for the next batch:

Once you choose a take, make targeted edits to that take. Leave the first prompt open enough for the takes to differ.

Change one quality

New take

Another take with more space.

New take

Another take with more energy.

New take

Another take with a different groove.

New take

Another take with a darker sound.

Selected take

Lower its level

Selected take

Add light room reverb.